Effects of Wearable Sensor Based Virtual Reality Game on Balance for Stroke

NACompletedINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

May 2, 2020

Primary Completion Date

May 30, 2021

Study Completion Date

July 25, 2021

Conditions
Stroke
Interventions
BEHAVIORAL

virtual reality treatment

18 virtual reality training through Pablo system (30 minutes a time, 2-3 times a week). Postural transition included sit-to-stand, sit down, reaching to different directions, stepping to different directions with weight transfer, and bending the trunk forward and side to side. The controller was attached to lower extremity or trunk to control the game, such as elevator, hot air balloon, shooting cans, etc.

BEHAVIORAL

standard treatment

18 standard rehabilitation sessions (60 minutes a time, 2-3 times a week). The rehabilitative protocol focus on strengthening, endurance training, ambulation, and ADL training that included: (1) Hip flexor and knee extensor strengthening with resistance progressing used by weight bag or Thera-band. (2) Cycle ergometer riding with increase speed and resistance. (3) Gait pattern and speed correcting through treadmill and parallel bar. (4) Hand functional training and strategy teaching for feeding, dressing, and toileting.

BEHAVIORAL

balance training

18 balance training sessions (30 minutes a time, 2-3 times a week) (1) Facilitated the balance reaction through weight shifting exercise with standing on even surface to uneven surface, such as tilting board.(2) Postural transition included sit-to-stand, sit down, reaching to different directions, stepping to different directions with weight transfer, and bending the trunk forward and side to side. (3) Changed the standing requirement, such as single legged stance or lunge stance. (4) Increased perception complications through cognition or upper extremity task to improve dual task attention.

Trial Locations (1)

Unknown

Taipei Medical University Shuang Ho Hospital, Taipei

All Listed Sponsors
lead

Taipei Medical University Shuang Ho Hospital

OTHER

NCT04297774 - Effects of Wearable Sensor Based Virtual Reality Game on Balance for Stroke | Biotech Hunter | Biotech Hunter