160
Participants
Start Date
December 1, 2024
Primary Completion Date
December 1, 2026
Study Completion Date
December 1, 2026
YESS! game
"The YESS! game is a real-life game for smartphone or tablet in which the player has to solve a mystery. The adolescent plays an active role in the course of the story. This results in an interactive experience. During the game, the adolescent is challenged with regard to self-management and responsible behaviour in general life, with parallels to medical selfmanagement and responsible behaviour.~The adolescent has to decide at several different moments whether to take action or not, whether to accept help or not and whether to share (fictive) confidential information or not. Other aspects that are covered are 'taking responsibility' and 'being on time'. The choices the adolescent makes throughout the game are registered in a coded manner, for later analysis. The game is available in Dutch, English and Spanish."
Snake '97
Snake '97 is a game for smartphone or tablet which is free and can be downloaded in the App Store. The game is a remake of the original snake on the mobile phone in 1997 in which the player moves the snake around and makes the snake 'consume food' (little dots) which causes the snake to grow longer. The goal is to make the snake as large as possible. The game has 12 difficulty levels.
Transition-toolkit
The transition toolkit consists of paper cards with assignments, ideas and tips regarding medical self-management.
Ghent University Hospital, Ghent
Hospital Infantil Universitario Niño Jesús, Madrid
Erasmus Medical Center, Rotterdam
Queen Elizabeth University Hospital, Glasgow
Royal Hospital for Children, Glasgow
The Royal London Hospital (Barts Health NHS Trust), London
University College London Hospital (UCL Institute of Child Health), London
dr. Laura C. G. de Graaff-Herder
OTHER