Videogame for the Prevention of Doping and Supplement Abuse in Teenage Athletes

NAUnknownINTERVENTIONAL
Enrollment

284

Participants

Timeline

Start Date

November 30, 2020

Primary Completion Date

December 31, 2021

Study Completion Date

June 30, 2022

Conditions
Doping in SportPerformance Enhancing Product Use
Interventions
BEHAVIORAL

Videogame

"True Champion is an educational, values-based game that aims to empower young athletes to make informed decisions to avoid doping.~Participants engaging in the videogame sessions will encounter a series of thought-provoking situations and knowledge tests. Players will help their assigned character navigate through these curriculum-rich scenarios in order to reach their performance goals in a healthy and ethical way."

BEHAVIORAL

Control

Participants will be given an anti-doping booklet prepared by UNESCO. This booklet is considered standard educational material, i.e. what might be presented to young athletes as part of their regular sports curriculum.

Sponsors

Collaborators (1)

All Listed Sponsors
collaborator

International Olympic Committee

UNKNOWN

collaborator

World Anti-Doping Agency

OTHER

collaborator

Phantom Compass

UNKNOWN

collaborator

Digitalmill, Inc.

UNKNOWN

lead

McGill University

OTHER

NCT04203992 - Videogame for the Prevention of Doping and Supplement Abuse in Teenage Athletes | Biotech Hunter | Biotech Hunter