Efficacy of a Gamified Augmented Reality Exposure-based Application in Subjects With Fear of Spiders

NACompletedINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

October 7, 2019

Primary Completion Date

December 4, 2019

Study Completion Date

December 4, 2019

Conditions
Fear of Spiders
Interventions
OTHER

AR app

Participants will be exposed to nine different AR spider scenarios with a pre-defined length of 2 minutes for each level. Each level starts with a surface scan of the environment and the placement of the AR spider model(s) by tapping on the display. Through small text pop-ups the user is instructed to perform different tasks (e.g. looking at the spider model, approaching it, holding the hand under the model). They proceed to further levels according to a predefined exposure scheme based on SUDS for fear (scale 0=no fear to 10=maximum fear) and disgust (scale 0=no disgust to 10=maximum disgust) and the assurance of the task completed (yes/no). Users will repeat each level until their SUDS are 4 or below and have completed the task. Each exposure session is limited to approx. 30 minutes (controlled by the participants) irrespective of achieved level.

Trial Locations (1)

4055

University of Basel, Basel

All Listed Sponsors
collaborator

Swiss National Science Foundation

OTHER

lead

Prof. Dominique de Quervain, MD

OTHER

NCT04162509 - Efficacy of a Gamified Augmented Reality Exposure-based Application in Subjects With Fear of Spiders | Biotech Hunter | Biotech Hunter