89
Participants
Start Date
November 12, 2019
Primary Completion Date
November 30, 2019
Study Completion Date
December 31, 2019
fooya!™
fooya!™ is a science/evidence-based AI-enabled neuromodulation and Cognitive Behavior Therapy (CBT) technology. fooya!™ has been shown to deliver statistically significant outcomes concerning food choices during randomized-controlled clinical trials conducted at the Baylor College of Medicine's Children's Nutrition Research in the United States of America as well as India. In the game, children make several decisions with split-second timing, such as food choices, destroying bad/unhealthy food robots using the bad foods that are thrown at the player, and saving themselves. If the children collect good/healthy foods, they are in fit-zone for a while, which shields them from bad food robots.
WordSearch
We will have an active control group that will play a WordSearch game. The intention is to have the children play a familiar video game through the same modality (IPAD) that is unrelated to diet or lifestyle choices.
Tati Siding Primary School, Tati Siding
Tati Siding Primary School
UNKNOWN
FriendsLearn
INDUSTRY
Oteng Ntsweng
OTHER