Exergaming Versus Aerobic Exercises on Mild Cognitive Impairment

NACompletedINTERVENTIONAL
Enrollment

33

Participants

Timeline

Start Date

March 1, 2017

Primary Completion Date

August 1, 2017

Study Completion Date

August 1, 2017

Conditions
Type 2 DiabetesCognitive Impairment
Interventions
OTHER

Exergaming Training Group

"Training was given using X-box 360 Kinect. Dr. Kawashima's brain and body exercise game comprising of multiple cognitive games out of which 4 selected games were played by the participants. These games were Traffic control (participants have to guide the colored cars into their matching colored tunnels by using their arms), balloon buster (players pop numbered balloons in order from the lowest to the highest), pop till u drop, (match the color that appears on screen with the balloon of same color) and strike a pose (participant have to remember the poses shown and then copy them after few seconds). Games were played for 10 minutes initially then the duration was gradually increased to 30 minutes each session for 3 days/week and duration of 6 weeks. The session included 5-minute warm up, 20-minute interactive gaming, and 5-minute cool down."

OTHER

Aerobic Exercise Group

Session of 30-35 minutes, 3 days a week for 6 weeks was given using treadmill (model no TMX58 220). Time and intensity was gradually increased over the duration of 6 weeks. Starting from 10 minutes in 1st week, every 5 minutes was added to aerobics phase to each week until patient reached to 35 minutes in week 6 maintaining the intensity of 40-60% of heart rate reserve (%HRR).

Trial Locations (1)

46000

Riphah International University, Islamabad

All Listed Sponsors
lead

Riphah International University

OTHER

NCT04127448 - Exergaming Versus Aerobic Exercises on Mild Cognitive Impairment | Biotech Hunter | Biotech Hunter