The Evaluation of a School Climate Videogame Intervention

NACompletedINTERVENTIONAL
Enrollment

100

Participants

Timeline

Start Date

October 1, 2019

Primary Completion Date

December 30, 2020

Study Completion Date

December 30, 2020

Conditions
Cognitive ReappraisalSelf Efficacy
Interventions
DEVICE

videogame

A videogame intervention that is interactive and engaging that teaches adolescents how to restructure negative automatic thoughts through an adapted thought record (a technique used in cognitive behavioral therapy to improve moods) by modeling how to do so and then empower them through real-life activities to improve their school climate. The videogame intervention is comprised of five mini-games, each containing a short narrative that models how to restructure negative automatic thoughts and navigate through challenging situations that often take place in school settings. The topics of each mini-game are informed by the constructs of school climate according to the National School Climate Center. Students using the videogame intervention will be prompted to think deeply and reflect on the narratives presented in each mini-game.

BEHAVIORAL

School Climate Assessment Survey

A school climate assessment survey will include items adapted from questions developed by the National School Climate Center. Items will assess various dimensions of school climate including safety, social media, relationships, support for learning, and environment.

Trial Locations (1)

06510

Yale Center for Health & Learning Games, New Haven

All Listed Sponsors
lead

Yale University

OTHER

NCT04025294 - The Evaluation of a School Climate Videogame Intervention | Biotech Hunter | Biotech Hunter