Effects of the Nintendo Wii Fit Game Training on Balance

NACompletedINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

July 1, 2018

Primary Completion Date

September 20, 2018

Study Completion Date

September 20, 2018

Conditions
Balance; Distorted
Interventions
DEVICE

Wii balance board

"Numerous video games exist to interact with the Wii Balance Board. One game that has been used in prior balance studies is Wii Fit.~On the first 4 weeks, balance training started with Soccer Heading game. The participants were asked to control their avatar by leaning to left or to the right in order to avoid the objects that were thrown towards them, and try to score the balls inside the net. The participants performed 3 sets of 5 rounds (2min each), totaling 30 min, and rested for 1 min between each set.~Table Tilt game continued for the remaining 4 weeks. Participants tried to enter balls into the holes by shifting their body weight on the balance board causing it to tilt in all directions. This game was divided into multiple levels of 30 seconds each, repeated over 30 min, with a one-minute rest interval between every 10 minutes of training. Moreover, 20 extra seconds were added each time a participant has won a level."

Trial Locations (1)

00961

Lebanese German University, Jounieh

All Listed Sponsors
lead

Lebanese German University

OTHER

NCT03983642 - Effects of the Nintendo Wii Fit Game Training on Balance | Biotech Hunter | Biotech Hunter