Evaluation of a Motion-Activated Refusal-Skills Training Video Game for Prevention of Substance Use Disorder Relapse

NACompletedINTERVENTIONAL
Enrollment

80

Participants

Timeline

Start Date

February 5, 2016

Primary Completion Date

June 21, 2016

Study Completion Date

October 31, 2016

Conditions
RelapseOpioid UseMarijuana Usage
Interventions
BEHAVIORAL

RecoveryWarrior 2.0

"RecoveryWarrior 2.0 was developed for use with Microsoft Kinect running on a Windows personal computer. All games made use of whole-body motion detection and the same voice-recognition feature. Body motions included a variety of arm, leg, and whole-body movements to physically enact the motions of destroying or evading images of drugs and drug paraphernalia. Voice features consisted of recognition of the refusal phrase I'm Clean Players could say or shout I'm Clean in order to gain additional strength for their game play avatar. All game art was created in a hyperrealistic, idealized, heroic style."

All Listed Sponsors
collaborator

Maryland Treatment Centers

UNKNOWN

lead

George Washington University

OTHER

NCT03957798 - Evaluation of a Motion-Activated Refusal-Skills Training Video Game for Prevention of Substance Use Disorder Relapse | Biotech Hunter | Biotech Hunter