Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly

NACompletedINTERVENTIONAL
Enrollment

16

Participants

Timeline

Start Date

May 1, 2018

Primary Completion Date

June 27, 2018

Study Completion Date

June 27, 2018

Conditions
AgingCognitive Function
Interventions
DEVICE

computer-based cognitive game (including 3 training tasks)

"First task was short-term memory training. Participants were instructed to memorize different colored circles with ordinal numbers which would disappear later. They triggered correct colored sensor in sequence according to their memory.~Second task was divided attention training. Different colored circles with ordinal numbers would not disappear this time.The participants should trigger correct colored sensor according to their sequence.~Third task was inhibitory function training. There were red and green lights, just like the traffic light, hung up at the upper left of the scene. Red light represented prohibition of triggering the colored sensor, while green light urged to trigger it. Yellow, red, blue and green circles showed up randomly and moved toward the beige region. When the circle came extremely closer to the beige region, the traffic light was randomized to lighten up red or green.The participants should judge and trigger the correct colored sensor."

Trial Locations (1)

100

National Taiwan University Hospital, Taipei

All Listed Sponsors
lead

National Taiwan University Hospital

OTHER

NCT03940079 - Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly | Biotech Hunter | Biotech Hunter