The Effect of Video-based Game Therapy on Treatment Intensity in Children With Cerebral Palsy

CompletedOBSERVATIONAL
Enrollment

20

Participants

Timeline

Start Date

August 15, 2017

Primary Completion Date

August 15, 2018

Study Completion Date

November 15, 2018

Conditions
Cerebral Palsy
Interventions
OTHER

Active Video Games Therapy

"Interventions were completed in 1-week periods, after 3 clinical visits. All individuals underwent both neurodevelopmental therapy and active video games therapy. Demographic data of individuals were recorded and muscle tone and gross motor functions were evaluated at the first visit. The games determined by the physiotherapist were explained and experienced by individuals. During the second visit, individuals played 4 games that were previously determined and experienced for about 45 minutes. On the last visit, individuals underwent neurodevelopmental therapy. During both treatment sessions, the accelerometer was fitted on a flexible belt by attaching it to the dominant wrist. Individuals were instructed not to remove the device during both treatment sessions.~One session individuals treated with exercises which weight transfer and postural reactions were facilitated.~Other session they played Nintendo Wii games in accordance with their current level and skills."

Trial Locations (1)

34810

Medipol University, Istanbul

All Listed Sponsors
lead

Medipol University

OTHER

NCT03883815 - The Effect of Video-based Game Therapy on Treatment Intensity in Children With Cerebral Palsy | Biotech Hunter | Biotech Hunter