Neurodevelopmental Assessment of Children in Uganda and Malawi Using a Software Package

NACompletedINTERVENTIONAL
Enrollment

599

Participants

Timeline

Start Date

March 30, 2020

Primary Completion Date

February 29, 2024

Study Completion Date

December 23, 2024

Conditions
BPG InterventionControl
Interventions
BEHAVIORAL

Cognitive Games Training

Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.

Trial Locations (2)

Unknown

Johns Hopkins Research Project, Blantyre

Makerere University Johns Hopkins University Research Collaboration, Kampala

All Listed Sponsors
collaborator

University of Michigan

OTHER

collaborator

Johns Hopkins University

OTHER

collaborator

MU-JHU CARE

OTHER

collaborator

Kamuzu University of Health Sciences

OTHER

collaborator

Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)

NIH

lead

Michigan State University

OTHER

NCT03878147 - Neurodevelopmental Assessment of Children in Uganda and Malawi Using a Software Package | Biotech Hunter | Biotech Hunter