The Effects of an Exergame Training on Body and Brain of Older Adults

NACompletedINTERVENTIONAL
Enrollment

37

Participants

Timeline

Start Date

July 1, 2018

Primary Completion Date

April 18, 2019

Study Completion Date

April 18, 2019

Conditions
Fall Prevention in Healthy Aging
Interventions
BEHAVIORAL

Active@Home exergame training

The Active@Home exergame is a multicomponent, motor-cognitive training for fall prevention in elderly adults. It mainly consists of three components; strength training, balance training and cognitive training. For strength training, Tai Chi-based movements are included. For balance training, dancing is included in the Active@Home exergame. Moreover, the Active@Home exergame explicitly targets specific attentional and executive functions. The Active@Home system set up is easy and consists of an HDMI dongle (to run the application) which must be plugged into the TV and four wearable sensors (to measure the movements).

Trial Locations (1)

8093

Institute of Human Movement Sciences and Sport, ETH Zurich, Zurich

All Listed Sponsors
lead

Eling DeBruin

OTHER

NCT03676452 - The Effects of an Exergame Training on Body and Brain of Older Adults | Biotech Hunter | Biotech Hunter