Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback

NACompletedINTERVENTIONAL
Enrollment

240

Participants

Timeline

Start Date

September 1, 2018

Primary Completion Date

March 31, 2019

Study Completion Date

April 30, 2019

Conditions
Physical ActivityHealth Behavior
Interventions
BEHAVIORAL

'SmartLife' with tailored feedback

'SmartLife' game with tailored feedback: mobile exergame with tailored feedback. Feedback will be based on accelerometer data from a sensor that is integrated in a T-shirt. The sensor captures individually calibrated accelerometer data and is paired with the mobile exergame. Depending on the physical activity intensity of the player, the game challenge and feedback adapts individually in real-time.

BEHAVIORAL

'SmartLife' without tailored feedback

'SmartLife' without tailored feedback: mobile exergame without tailored feedback. The mobile exergame will not be paired to any sensor. The participant can play the mobile game, yet, will not receive any real-time feedback or adjustment in the game on physical activity intensity.

BEHAVIORAL

No game

Passive control: School classes will be asked to continue their daily life as usual.

Trial Locations (1)

9000

Ghent University Hospital, Ghent

All Listed Sponsors
collaborator

European Commission

OTHER

lead

University Ghent

OTHER

NCT03659604 - Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback | Biotech Hunter | Biotech Hunter