180
Participants
Start Date
November 1, 2018
Primary Completion Date
March 31, 2019
Study Completion Date
December 31, 2019
Video game-based intervention
The intervention will be administered via an online graphic-adventure video game. It includes 3 components: depression prevention, cognitive stimulation, and healthy habits promotion. The depression prevention component will be adapted from an indicated depression prevention program based on the model by Lewinsohn, Hoberman, Teri, \& Hautzinger, which is effective in short and long terms. The cognitive stimulation component is based on cognitive reserve and cerebral neuroplasticity. The healthy habits promotion component is based on the social learning and social cognitive theories. The App will allow participants to expand information, check progression, and receive reminders about homework
Control group
The active control group will have access to a platform of online therapeutically inactive information related to active aging.
Research Group on Mental Health and Psychopatology, Santiago de Compostela
European Regional Development Fund
OTHER
Center for Industrial Technological Development of Spain
UNKNOWN
University of Santiago de Compostela
OTHER