Acceptability of Video Games to Promote Asthma Education and Self-management in Children

NACompletedINTERVENTIONAL
Enrollment

5

Participants

Timeline

Start Date

January 15, 2019

Primary Completion Date

March 10, 2019

Study Completion Date

March 10, 2019

Conditions
Asthma
Interventions
DEVICE

Video games

"The 4 videos games consists of:~* Asthmonaut, a desktop game in which the child navigates through different scenarios and interacts with nine characters to learn about asthma symptoms and management (30 minutes)~* Lung Launcher, a mobile game in which the character encounters different asthma triggers (customizable to the child) and the child has to find the correct preventive method to address each trigger (4 minutes)~* Asthma Heroes, a desktop game where the player interacts with several characters to learn about their symptoms, treatment and context, and collects objects to help them manage their asthma (30 minutes)~* Bloïd, a mobile game where the player uses a pressure sensor as an input device to guide a spacecraft and destroy meteorites in its path (4 minutes)."

Trial Locations (1)

H3T1C5

CHU Sainte-Justine, Montreal

All Listed Sponsors
collaborator

Canadian Institutes of Health Research (CIHR)

OTHER_GOV

collaborator

Concordia University, Montreal

OTHER

lead

St. Justine's Hospital

OTHER

NCT03613675 - Acceptability of Video Games to Promote Asthma Education and Self-management in Children | Biotech Hunter | Biotech Hunter