VR-based EF Rehabilitation for Pediatric TBI

NACompletedINTERVENTIONAL
Enrollment

27

Participants

Timeline

Start Date

August 15, 2018

Primary Completion Date

August 12, 2020

Study Completion Date

August 12, 2020

Conditions
Traumatic Brain Injury
Interventions
BEHAVIORAL

VR Executive Functions Training

"The Windows 10-based VICT program invites children to rescue an animated character named Lubdub from a castle. The program consists of three challenging and child-friendly tasks that correspond to the three core EFs."

BEHAVIORAL

VR Placebo Game

In this game, children in the control group will use the VR hand controller to cast different types of spells (bees, bouncy balls, sparkler spells) to objects in the virtual world. Objects in the VR world will all react differently to a spell being cast so as to provide children a relaxing and EF-free gaming experience.

Trial Locations (1)

43205

Nationwide Children's Hospital, Columbus

All Listed Sponsors
collaborator

Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)

NIH

lead

University of Massachusetts, Lowell

OTHER

NCT03611062 - VR-based EF Rehabilitation for Pediatric TBI | Biotech Hunter | Biotech Hunter