Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation

NACompletedINTERVENTIONAL
Enrollment

48

Participants

Timeline

Start Date

May 20, 2017

Primary Completion Date

November 20, 2018

Study Completion Date

March 7, 2019

Conditions
Stroke
Interventions
OTHER

Semi-immersive virtual reality

Each participant will receive 24 additional sessions of semiinmersive virtual Reality therapy sessions on Monday, Wednesday and Friday, after realizing the conventional therapy sessions. The duration of each VR session will be gradually increased in time-intensity (5 minutes during the first week to 20 minutes during the last week) and motor requirements.

OTHER

Conventional Rehabilitation

Conventional rehabilitation consisting of five weekly sessions of Physical therapy and Occupational Therapy, based on a task-oriented approach, lasting 45 minutes each.

Trial Locations (1)

28479

Hospital La Fuenfría, Cercedilla

All Listed Sponsors
collaborator

Universidad Rey Juan Carlos

OTHER

lead

Hospital La Fuenfría

OTHER

NCT03528395 - Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation | Biotech Hunter | Biotech Hunter