Using an End-of-life Conversation Game to Engage Underserved Communities in Advance Care Planning

NACompletedINTERVENTIONAL
Enrollment

1,122

Participants

Timeline

Start Date

February 28, 2018

Primary Completion Date

September 15, 2019

Study Completion Date

September 15, 2019

Conditions
Advance Care PlanningVulnerable PopulationsAdvance DirectivesTerminal Illness
Interventions
OTHER

"End-of-life conversation game called Hello"

To play 'Hello', players are provided 32 open-ended questions in a prearranged order and an equal number of game chips. A player reads aloud the first question. Players then individually write down their answers, and take turns sharing answers with the group (players can opt to pass). Players control how long they share, what they share, and when they are ready to proceed to the next question. During the conversation, players may choose to acknowledge others for a particularly thoughtful, poignant, or even funny comment by giving them a chip. A simple pre-game coin flip determines whether the player with the most chips 'wins' the game ('heads'), or the player with the least amount of chips wins the game ('tails').

Trial Locations (1)

17011

Penn State Hershey College of Medicine, Hershey

All Listed Sponsors
collaborator

John and Wauna Harman Foundation

UNKNOWN

collaborator

Hospice Foundation of America

UNKNOWN

lead

Milton S. Hershey Medical Center

OTHER

NCT03456921 - Using an End-of-life Conversation Game to Engage Underserved Communities in Advance Care Planning | Biotech Hunter | Biotech Hunter