Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury

NACompletedINTERVENTIONAL
Enrollment

4

Participants

Timeline

Start Date

December 7, 2017

Primary Completion Date

January 6, 2022

Study Completion Date

January 6, 2022

Conditions
Cerebral PalsyAcquired Brain Injury
Interventions
BEHAVIORAL

Active video gaming

"Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games Kinect Adventures and Kinect Sports. The child will first play a Kinect Adventures game, which requires ambulating, ducking, and dodging one's way through an obstacle course."

BEHAVIORAL

Usual care physical therapy

Children will attend their usual care physical therapy appointments at Blythedale.

Trial Locations (1)

10595

Blythedale Children's Hospital, Valhalla

All Listed Sponsors
lead

Blythedale Children's Hospital

OTHER

NCT03386968 - Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury | Biotech Hunter | Biotech Hunter