Exposure to Gun Violence in Video Games Increases Interest in Real Guns

NACompletedINTERVENTIONAL
Enrollment

250

Participants

Timeline

Start Date

July 1, 2017

Primary Completion Date

August 24, 2018

Study Completion Date

August 24, 2018

Conditions
Psychology, SocialAdolescent Behavior
Interventions
BEHAVIORAL

Video games and violence

Participants will be randomly assigned to play a video game which contains either (1) no violent content, (2) violent content with swords, or (3) violent content with guns. The game, rated E, is age appropriate and modded to include guns in the appropriate condition.

Trial Locations (1)

43210

Ohio State University, Columbus

All Listed Sponsors
lead

Ohio State University

OTHER

NCT03259139 - Exposure to Gun Violence in Video Games Increases Interest in Real Guns | Biotech Hunter | Biotech Hunter