Long-term Tablet-computer Based Casual Puzzle Video Game Intervention in Healthy Older and Cognitively Impaired Persons

NACompletedINTERVENTIONAL
Enrollment

15

Participants

Timeline

Start Date

July 15, 2020

Primary Completion Date

March 31, 2021

Study Completion Date

March 31, 2021

Conditions
Mild Cognitive ImpairmentAcquired Brain InjuryCognitive ImpairmentHealthy
Interventions
BEHAVIORAL

Experimental - Puzzle Video Game Intervention

The psychological intervention consists of two custom-made versions of popular commercial casual puzzle video games (Flow Free, Big Duck Games LCC; Bejeweled, PopCap Games). The puzzle games are delivered on tablet-computers computer (12.9-inch tablet computer iPad Pro, Apple Inc., Cupertino, CA, USA).

BEHAVIORAL

Control - Tablet Newspaper Reading Intervention

The control intervention uses a newspaper/ magazine reading task that will be delivered to participants using the same device (iPad Pro) as in the experimental intervention. The newspaper/ magazine reading task will be running on the built-in Apple Newsstand application. Participants will be offered subscriptions for two newspapers and/or magazines that they are instructed to read following the same regime as in the experimental condition.

Trial Locations (1)

3008

ARTORG Center for Biomedical Engineering Research, Bern

All Listed Sponsors
lead

University of Bern

OTHER

NCT03139799 - Long-term Tablet-computer Based Casual Puzzle Video Game Intervention in Healthy Older and Cognitively Impaired Persons | Biotech Hunter | Biotech Hunter