Effects of Physical Exercise, Virtual Reality and Brain Exercise on Balance of the Elderly

NACompletedINTERVENTIONAL
Enrollment

84

Participants

Timeline

Start Date

February 10, 2016

Primary Completion Date

August 31, 2016

Study Completion Date

August 31, 2016

Conditions
Elderly
Interventions
OTHER

Physical Exercise

"Participants were trained by exercise program based on their initial muscle strength and balance condition.~They received a 30-minute exercise for 3sessions per week for 8 weeks in this study."

OTHER

Virtual Reality

"Participants were trained with the guidance of VR system.The participants will be asked to choose 6 games from the list before each 30-minute session, and were asked to choose the games to include the upper limbs, lower limbs, and also for both strength and balance challenges instead of choosing the games that need to use only upper limbs or lower limbs, and only for strength or balance gain.~They received a 30-minute exercise for 3sessions per week for 8 weeks in this study."

OTHER

Brain Exercise

Brain Exercise (BE) BE stimulates the executive function, planning, concentration, visual memory and eye-hand co-ordination of the participants throughout the training.For the brain exercise, participants needed to play cognitive stimulating games; Chinese Checker, Janga and Memory Matched pair game; in the sitting position. The participants needed to paly 10 minutes for each gamed and total duration of all 3 games was about 30 minutes in each session for 3sessions per week for 8 weeks in this study.

All Listed Sponsors
lead

Mahidol University

OTHER

NCT03118414 - Effects of Physical Exercise, Virtual Reality and Brain Exercise on Balance of the Elderly | Biotech Hunter | Biotech Hunter