Gamification and Energetic Behavior Changes

NACompletedINTERVENTIONAL
Enrollment

76

Participants

Timeline

Start Date

February 13, 2017

Primary Completion Date

December 4, 2017

Study Completion Date

January 27, 2018

Conditions
Obesity
Interventions
BEHAVIORAL

Way to Health

An online platform (Way to Health) will be used to test if self-monitoring plus gamification principles can increase steps per day and lower sugar sweetened beverage consumption per day, among obese children and adults, compared to self-monitoring alone.

Trial Locations (1)

19104

Children's Hospital of Philadelphia, Philadelphia

All Listed Sponsors
collaborator

University of Pennsylvania

OTHER

lead

Children's Hospital of Philadelphia

OTHER

NCT03050840 - Gamification and Energetic Behavior Changes | Biotech Hunter | Biotech Hunter