20
Participants
Start Date
July 10, 2017
Primary Completion Date
August 1, 2018
Study Completion Date
August 1, 2018
VR distraction via Oculus Rift
In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.
Standard pharmacological treatment
according to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.
CHU Ste. Justine, Montreal
Quebec Nursing Intervention Research Network
OTHER
St. Justine's Hospital
OTHER