Real-time Sensorimotor Feedback for Injury Prevention Assessed in Virtual Reality

NACompletedINTERVENTIONAL
Enrollment

420

Participants

Timeline

Start Date

December 31, 2016

Primary Completion Date

May 9, 2022

Study Completion Date

May 30, 2022

Conditions
Injury of Anterior Cruciate Ligament
Interventions
OTHER

aNMT Biofeedback

"aNMT utilizes well-established visual feedback strategies to promote efficient, rapid and robust learning of complex movements. Athletes can discover how to move to create the desired feedback, even without explicit, conscious knowledge of how their movements relate to the visual pattern. aNMT biofeedback is created by calculating kinematic and kinetic data in real-time from the athlete's own movements. These values determine real-time transformations of the stimulus shape the athlete views via augmented-reality (AR) glasses during movement performance. The athlete's task is to move so as to create (animate) a particular stimulus shape that corresponds to desired values of the biomechanical parameters targeted by the intervention."

OTHER

Sham Biofeedback

Sham biofeedback provides a similar phenomenological experience to aNMT biofeedback for athletes-both groups experience a shape that changes with their movements-but the sham biofeedback will not provide usable information to modify movement parameters during critical movement phases.

OTHER

Neuromuscular Training

Participants will complete a 12-session, pre-season training program, over 6 weeks.

Trial Locations (2)

30542

Emory Healthcare Sports Performance And Research Center (SPARC), Flowery Branch

45229

Cincinnati Childrens Hospital Medical Center, Cincinnati

All Listed Sponsors
collaborator

National Institute of Arthritis and Musculoskeletal and Skin Diseases (NIAMS)

NIH

lead

Emory University

OTHER

NCT02933008 - Real-time Sensorimotor Feedback for Injury Prevention Assessed in Virtual Reality | Biotech Hunter | Biotech Hunter