Active Video Game and Potential to Cause Post-exercise Hypotension

NACompletedINTERVENTIONAL
Enrollment

14

Participants

Timeline

Start Date

May 31, 2015

Primary Completion Date

August 31, 2015

Study Completion Date

October 31, 2015

Conditions
Hypertension
Interventions
OTHER

video game active

The session lasted 40 minutes. The participants held an active video game session. At the end they were monitored for 60 minutes at rest.

OTHER

sedentary video game

The session lasted 40 minutes. The participants held an sedentary video game session, using the traditional joystick. At the end they were monitored for 60 minutes at rest.

OTHER

walking

The session lasted 40 minutes. The participants held a walk using the treadmill. At the end they were monitored for 60 minutes at rest.

All Listed Sponsors
lead

Federal University of Paraíba

OTHER

NCT02924012 - Active Video Game and Potential to Cause Post-exercise Hypotension | Biotech Hunter | Biotech Hunter