Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents

NACompletedINTERVENTIONAL
Enrollment

151

Participants

Timeline

Start Date

March 31, 2016

Primary Completion Date

June 30, 2016

Study Completion Date

June 30, 2016

Conditions
Smoking Prevention
Interventions
BEHAVIORAL

Health game

Health game intervention consists of 20 minutes guided training session with the health game at school and 2 weeks free usage of the health game via own smart phone or tablet computer during free time. The health game includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations. The visualized content is presented in a format of a game including tasks, rules, goals, rewards and opponents. There are also sound effects and background music included in the game.

BEHAVIORAL

Web page

Web page intervention consists of 20 minutes guided training session with the web page at school and 2 weeks free usage of the web page via own smart phone or tablet computer during free time. The web page includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations. The visualized elements are presented with pictures and video clips. These visualized elements do NOT contain game elements (NO activating tasks, rules, goals, rewards or opponents). The video clips contain sound effects, but no background music.

Trial Locations (1)

Unknown

Primary schools (n=6), Three Cities

All Listed Sponsors
lead

University of Turku

OTHER

NCT02717910 - Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents | Biotech Hunter | Biotech Hunter