Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation

NACompletedINTERVENTIONAL
Enrollment

193

Participants

Timeline

Start Date

November 30, 2015

Primary Completion Date

September 30, 2019

Study Completion Date

December 31, 2019

Conditions
StrokeHemiparesis
Interventions
BEHAVIORAL

Traditional CI Therapy

Intensive in-person therapy for upper extremity hemiparesis.

BEHAVIORAL

Gaming CI Therapy

Intensive remote (via video game) therapy for upper extremity hemiparesis.

BEHAVIORAL

Gaming CI Therapy with Additional Contact via Video Conference

Intensive remote (via video game) therapy for upper extremity hemiparesis with additional therapist contact via video conference.

BEHAVIORAL

Traditional Occupational Therapy/Physical Therapy

Traditional in-person therapy focusing on the rehabilitation of the upper extremity.

Trial Locations (5)

35233

University of Alabama at Birmingham, Birmingham

43210

The Ohio State University, 2154 Dodd Hall, Columbus

43220

OhioHealth Rehabilitation, Columbus

97504

Providence Medford Medical Center, Medford

Unknown

University of Missouri, Columbia

Sponsors

Collaborators (1)

All Listed Sponsors
collaborator

OhioHealth

OTHER

collaborator

Providence Medical Research Center

OTHER

collaborator

University of Alabama at Birmingham

OTHER

collaborator

University of Massachusetts, Lowell

OTHER

collaborator

University of Missouri-Columbia

OTHER

lead

Ohio State University

OTHER

NCT02631850 - Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation | Biotech Hunter | Biotech Hunter