Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents

NACompletedINTERVENTIONAL
Enrollment

1,463

Participants

Timeline

Start Date

January 31, 2016

Primary Completion Date

April 30, 2016

Study Completion Date

May 31, 2016

Conditions
Nutrition Intervention
Interventions
BEHAVIORAL

The REWARD serious game intervention

The REWARD intervention is based on the dual process model incorporating strategies to influence both the automatic pathway (i.e., operant learning theory) and the conscious pathway (i.e., a focus on certain determinants). The central idea of the intervention will be that participants will earn credits in the game when scanning healthy (rather than unhealthy) snacks which will influence the advancement of the players in the game. This credit system will be related to the dietary quality index of the consumed snacks.

Trial Locations (1)

9000

Ghent University-Public Health Department, Ghent

All Listed Sponsors
collaborator

Agentschap voor Innovatie door Wetenschap en Technologie

OTHER

collaborator

KU Leuven

OTHER

lead

University Ghent

OTHER

NCT02622165 - Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents | Biotech Hunter | Biotech Hunter