1,463
Participants
Start Date
January 31, 2016
Primary Completion Date
April 30, 2016
Study Completion Date
May 31, 2016
The REWARD serious game intervention
The REWARD intervention is based on the dual process model incorporating strategies to influence both the automatic pathway (i.e., operant learning theory) and the conscious pathway (i.e., a focus on certain determinants). The central idea of the intervention will be that participants will earn credits in the game when scanning healthy (rather than unhealthy) snacks which will influence the advancement of the players in the game. This credit system will be related to the dietary quality index of the consumed snacks.
Ghent University-Public Health Department, Ghent
Agentschap voor Innovatie door Wetenschap en Technologie
OTHER
KU Leuven
OTHER
University Ghent
OTHER