An Active Approach to Treat Amblyopia: Video Game Play

NACompletedINTERVENTIONAL
Enrollment

20

Participants

Timeline

Start Date

December 31, 2004

Primary Completion Date

December 31, 2009

Study Completion Date

December 31, 2009

Conditions
Amblyopia
Interventions
BEHAVIORAL

Perceptual learning

Research participants will be asked to practice a visual discrimination task (e.g. position acuity, contrast sensitivity, stereoacuity etc) in our laboratory for a period of time (2 hrs/day, 5 days/week).

BEHAVIORAL

Video Game

"Research participants will be asked to play off-the-shelf video games in our laboratory for a period of time (2 hrs/day, 5 days/week)."

BEHAVIORAL

Crossover (Occlusion therapy + Video Game)

"Phase 1. Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks).~Phase 2. Research participants will be required to cover the good eye during the day in order to push the brain to use the amblyopic eye (2 hrs/day, 5 days/week for 2-4 weeks)."

Trial Locations (1)

94720

Minor Hall 486, School of Optometry, University of California, Berkeley, Berkeley

All Listed Sponsors
collaborator

National Eye Institute (NEI)

NIH

lead

University of California, Berkeley

OTHER

NCT01223716 - An Active Approach to Treat Amblyopia: Video Game Play | Biotech Hunter | Biotech Hunter