EmoTIChealth: Promoting Adolescent Health Through a Serious Game.

NANot yet recruitingINTERVENTIONAL
Enrollment

600

Participants

Timeline

Start Date

December 1, 2025

Primary Completion Date

August 30, 2027

Study Completion Date

August 30, 2027

Conditions
Type 1 DiabetesAsthmaFood AllergyAllergic RhinitisOthers Organic Chronic IllnessesNormative Adolescent Development
Interventions
BEHAVIORAL

EmoTIChealth

The EmoTIChealth technological platform intervenes in users through a serious game, i.e. a video game whose main purpose is to teach or provide the player with certain skills that serve to achieve a higher purpose than the game itself. The game is composed of 6 areas, each of which refers to one of the variables that are analysed or considered important in promoting health related quality of life and adaptation to chronic illness: Area 1. Psychoeducation; 2. Emotional awareness and expression; 3. Emotional regulation; 4. Problem solving; 5. Self-esteem and identity;6. Social skills and communication.

Trial Locations (1)

46010

Facultat de Psicología, Valencia

All Listed Sponsors
collaborator

Universitat Politècnica de València

OTHER

lead

University of Valencia

OTHER