The Effect of Mosaic Puzzle Game on Nomophobia in Adolescents

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

February 15, 2025

Primary Completion Date

March 15, 2025

Study Completion Date

May 25, 2025

Conditions
NomophobiaPuzzle ActivityChildDependenceSmart Phone Addiction
Interventions
OTHER

Mosaic Puzzle Intervention

This study aims to investigate the effect of mosaic puzzle application on nomophobia in adolescents. The data for the study will be collected over a 5-week period. The experimental group children will be asked to play mosaic puzzle games for 1 hour, 2 days a week for 5 weeks at a time deemed appropriate by the school under the supervision of the researcher. The control group children will not be given any application; they will only be observed, and a final test will be administered at the end of the 5 weeks. The study is planned as a single-center study, and a total of 30 children aged 12-14 with a nomophobia scale score of 60 or higher who meet the inclusion criteria will be included in the study.

Trial Locations (1)

20160

Pamukkale University, Denizli

All Listed Sponsors
collaborator

Pamukkale University scientific research project department

UNKNOWN

lead

Rabia Nur TEKİ KESKİN

OTHER

NCT07097610 - The Effect of Mosaic Puzzle Game on Nomophobia in Adolescents | Biotech Hunter | Biotech Hunter