Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in European Adolescents

NARecruitingINTERVENTIONAL
Enrollment

500

Participants

Timeline

Start Date

February 20, 2025

Primary Completion Date

September 15, 2025

Study Completion Date

December 20, 2025

Conditions
None - Study is to Determine Safety in Healthy Participants
Interventions
DEVICE

SEL4@ll

SEL4@ll is a school-based digital intervention targeting students aged 10-16 (Primary and Secondary Education). It combines: (1) a serious game with five missions promoting SEL skills (1/week), playable online at home or school; (2) a digital teacher handbook with classroom activities used 1-2 times per week; and (3) online surveys to assess impact. The program lasts 8 weeks: 2 weeks for pre/post assessments and 6 weeks of gameplay and classroom sessions. Surveys are administered online (3 waves), and optional focus groups are conducted with a subsample of students. Teachers complete an online evaluation after implementation.

Trial Locations (1)

Unknown

RECRUITING

University of Valencia, Valencia

All Listed Sponsors
collaborator

Universitat Politècnica de València

OTHER

collaborator

University Of Perugia

OTHER

collaborator

University of Eastern Finland

OTHER

collaborator

University of Greifswald

OTHER

collaborator

European Union

OTHER

lead

University of Valencia

OTHER