Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)

NANot yet recruitingINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

March 31, 2026

Primary Completion Date

June 30, 2026

Study Completion Date

September 30, 2026

Conditions
Cerebral PalsyFunctional Balance
Interventions
DEVICE

immersive virtual reality intervention with Meta Quest 3

"The intervention consists of a rehabilitation program based on Immersive Virtual Reality (IVR), specifically designed to improve functional balance in children and adolescents with GMFCS levels III and IV cerebral palsy, between 5 and 20 years of age.~The Meta Quest 3 device will be used, a standalone, wireless, high-definition immersive virtual reality system. This device allows the user to fully immerse themselves in interactive virtual environments, blocking out external stimuli and offering an immersive, motivating, and controlled experience."

OTHER

Intervention with Conventional Balance Physical Therapy

"The Control Group (CG) will receive a standardized conventional physical therapy program focused on balance training, with the goal of improving postural and functional control in children and adolescents with GMFCS levels III and IV cerebral palsy, between 5 and 20 years of age.~This treatment is based on traditional exercises recognized within pediatric physical therapy for balance training and is designed to be comparable in time, frequency, and intensity to the experimental group (virtual reality), but without the use of immersive technology."

All Listed Sponsors
collaborator

Rocío Martín Valero

UNKNOWN

lead

Bartolome Puerta Arroyo

OTHER

NCT07078279 - Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV) | Biotech Hunter | Biotech Hunter