Gamified Education for Diabetes Self-Management in GDM

NANot yet recruitingINTERVENTIONAL
Enrollment

78

Participants

Timeline

Start Date

July 15, 2025

Primary Completion Date

July 1, 2027

Study Completion Date

July 1, 2027

Conditions
Gestational Diabetes Mellitus (GDM)
Interventions
BEHAVIORAL

Education Program Using Gamification on GDM

"The five games planned to be used in the study are; What is Gestational Diabetes?, Nutrition Education, Complication Precautions, Medical Treatment Applications and Physical Activity. The creation and implementation of these games will be done through the Genially platform. The Genially platform is an easy-to-use and free web tool used to create interactive visual content. The platform includes features such as sharing or downloading via website, social media or e-mail by adding animations, effects, sounds and interactive elements. In addition, the performances of the people who share the created content can be tracked and feedback can be obtained. At the beginning of the games planned to be used in the study, an informative video of not more than five minutes on the subject created by the researcher will be shared. National and international guidelines will be taken into consideration in the creation of these videos. One day after the informative video is"

Trial Locations (1)

34668

Zeynep Kamil Women and Children Diseases Traning and Research Hospital, Istanbul

All Listed Sponsors
lead

Yeditepe University

OTHER