Effect of Virtual Reality on Cognitive Skills

NACompletedINTERVENTIONAL
Enrollment

14

Participants

Timeline

Start Date

July 1, 2025

Primary Completion Date

August 1, 2025

Study Completion Date

September 1, 2025

Conditions
Virtual Reality
Interventions
BEHAVIORAL

virtual Reality

Virtual Reality: The virtual reality system consists of a camera, television, Eye Toy Play CD and Play Station 2. It is based on the principle of capturing movements represented in a virtual environment (Gatica and Méndez, 2014). In the Eye Toy system, individuals can see themselves on the screen through the camera. In this way, the person constantly interacts with the movements and challenges brought by video games. We can simply call the Eye Toy system a webcam with a motion sensor and microphone. The individual's position in the game is determined on the screen and can perceive the person according to the movements he/she exhibits. The main skills required by the games are; target-based movement, visuomotor skills, praxis and thinking process skills.

BEHAVIORAL

occupational therapy

Occupational Therapy: The basis of OT intervention consisted of activities requiring increased attention, behavioral regulation, organizational skills, multiple cognitive skills, and motor skills

Trial Locations (1)

06800

Hacettepe University, Ankara

All Listed Sponsors
lead

Hacettepe University

OTHER