Evaluation of the Gambling Habits of Adolescents and Young Adults Post-COVID-19 and Implementation of a Digital Escape Room Intervention for Preventing Gambling in High School Students

NARecruitingINTERVENTIONAL
Enrollment

240

Participants

Timeline

Start Date

April 2, 2025

Primary Completion Date

December 30, 2025

Study Completion Date

March 31, 2026

Conditions
Mental Health
Interventions
BEHAVIORAL

GAMBL-OUT program

The GAMBL-OUT program consists of two sessions: the first one involves a digital escape room to be delivered in the classroom and a series of physical props to be used during the experience. In small groups (4-5 students), participants need to work together to solve different puzzles and riddles, all of them related to the story of young adults who are dealing with problem gambling. By the end of the game, which will have a limited time (50 minutes), each group will have gained access to a different password. The second session will start from here: each group will share their password so the final puzzle can be solved, and the game will conclude with in a group discussion about what was learned (40 minutes).

Trial Locations (1)

50009

RECRUITING

Department of Psychiatry. Miguel Servet University Hospital, Zaragoza

All Listed Sponsors
lead

Hospital Miguel Servet

OTHER