Evaluating a Digital Single-session Intervention for Adolescent Mental Health in New Zealand

NARecruitingINTERVENTIONAL
Enrollment

300

Participants

Timeline

Start Date

March 30, 2025

Primary Completion Date

June 30, 2025

Study Completion Date

June 30, 2025

Conditions
Healthy
Interventions
BEHAVIORAL

Project SOLVE

"Project SOLVE is a 30-minute self-guided online activity that includes an introduction to problem solving and which types of problems might be most appropriate for this skill; a description of how the brain facilitates problem solving; vignettes demonstrating how older adolescents have solved their problems; scientific evidence that problem solving can work; practice exercises; and activities to encourage the use of problem solving in daily life. The intervention teaches students how to solve problems via the SOLVE framework (i.e., Saying what the problem is; One goal to aim for; Listing some solutions; Voting for the best solution; Exploring what works)."

BEHAVIORAL

Project Success

Project Success is comparable to Project SOLVE in format and length (i.e., a 30 minute online, self-guided intervention) and teaches young people three strategies to reach their academic goals: how to take effective notes, how to break big assignments down into smaller tasks, and how to ask trusted others for help.

Trial Locations (1)

Unknown

RECRUITING

St Peter's School Cambridge, Cambridge

All Listed Sponsors
collaborator

Whau Mental Health Foundation (New Zealand)

UNKNOWN

lead

The University of Waikato

OTHER