Effects of Active Gamification in Primary School Children

NACompletedINTERVENTIONAL
Enrollment

120

Participants

Timeline

Start Date

October 8, 2024

Primary Completion Date

October 10, 2024

Study Completion Date

January 3, 2025

Conditions
StudentsMental Health IssuePhysical Condition
Interventions
OTHER

Active gamification

"The experimental group participated in a physical exercise program for primary school children, with 45-minute sessions three times a week, including warm-up, main activities, and awards. Designed to enhance engagement through game mechanics, the program progressed in three phases: Explorers in Action (Weeks 1-4) focused on coordination, agility, and teamwork with games like Conquering Territories; Movement Heroes (Weeks 5-8) emphasized endurance, collaboration, and strategy through activities like Quest for the Gems; and Health Guardians (Weeks 9-12) incorporated strength, planning, and teamwork challenges, culminating in a final integrated skills circuit. The program promoted continuous improvement in physical and cooperative abilities."

Trial Locations (1)

Unknown

Agustín Aibar Almazán, Jaén

All Listed Sponsors
lead

University of Jaén

OTHER

NCT06849700 - Effects of Active Gamification in Primary School Children | Biotech Hunter | Biotech Hunter