Mediators and Moderators of Auditory Training

NARecruitingINTERVENTIONAL
Enrollment

1,260

Participants

Timeline

Start Date

January 6, 2025

Primary Completion Date

May 31, 2027

Study Completion Date

May 31, 2027

Conditions
Hearing Handicap
Interventions
BEHAVIORAL

STM Training

This condition consists of an up/down spectral-temporal modulations (STM) presented both in quiet and with competing background noise

BEHAVIORAL

Speech Training

Participants will train on the identification of three sets of speech stimuli of increasing linguistic complexity: individual phonemes (vowels), spondaic words, and matrix sentences.

BEHAVIORAL

Mixed Training

This condition involves both the STM and the speech training, described above, and an additional module training localization.

BEHAVIORAL

Gamified Training

"This uses auditory training within a game experience where players control a game avatar (the wisp) that appears to fly through a landscape. Players were asked to help the wisp avoid obstacles or choose from among options based on a variety of sound cues."

BEHAVIORAL

Foraging Training

This adds a component to the game where participants navigate the wisp to the location on the screen that relates to the target stimulus. The concept here is that searching for targets with manual movements, ecologically stimulates sensori-motor loops where the actions of the participants generates the auditory stimuli that are heard.

Trial Locations (3)

92521

RECRUITING

University of California, Riverside, Riverside

97239

RECRUITING

Oregon Health & Science University, Portland

02115

RECRUITING

Northeastern University, Boston

All Listed Sponsors
collaborator

Oregon Health and Science University

OTHER

collaborator

University of California, Riverside

OTHER

lead

Northeastern University

OTHER