1,260
Participants
Start Date
January 6, 2025
Primary Completion Date
May 31, 2027
Study Completion Date
May 31, 2027
STM Training
This condition consists of an up/down spectral-temporal modulations (STM) presented both in quiet and with competing background noise
Speech Training
Participants will train on the identification of three sets of speech stimuli of increasing linguistic complexity: individual phonemes (vowels), spondaic words, and matrix sentences.
Mixed Training
This condition involves both the STM and the speech training, described above, and an additional module training localization.
Gamified Training
"This uses auditory training within a game experience where players control a game avatar (the wisp) that appears to fly through a landscape. Players were asked to help the wisp avoid obstacles or choose from among options based on a variety of sound cues."
Foraging Training
This adds a component to the game where participants navigate the wisp to the location on the screen that relates to the target stimulus. The concept here is that searching for targets with manual movements, ecologically stimulates sensori-motor loops where the actions of the participants generates the auditory stimuli that are heard.
RECRUITING
University of California, Riverside, Riverside
RECRUITING
Oregon Health & Science University, Portland
RECRUITING
Northeastern University, Boston
Oregon Health and Science University
OTHER
University of California, Riverside
OTHER
Northeastern University
OTHER