Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn

NACompletedINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

March 10, 2024

Primary Completion Date

June 10, 2024

Study Completion Date

September 10, 2024

Conditions
Virtual RealityImmersive Virtual RealityPediatric BurnPassive Virtual Reality
Interventions
DEVICE

Virtual reality games in immersive VR modality

virtual reality involved three characters: a muscular boxer, a superhero, and a rock climber, with patients performing tasks in standing or sitting. Each experience takes 6 minutes, with 5-minute intervals between. Experimenters will instruct users on hand controls and virtual body observation.

DEVICE

Virtual reality show in passive VR modality:

In this modality the patient was asked to have a comfortable seat wearing the head set without holding the controllers , the therapist will play a relaxing show as a nature view or colorful scene as a sort of relaxation and mind distraction for around 20 minutes while asking the patient to perform upper limb muscle ROM exercise in active or active assisted form.

OTHER

traditional physiotherapy

Includes stretching exercise for upper limb muscles affected by burn, scar tissue release , and splinting technique.

Trial Locations (1)

Unknown

Haytham Mostafa Youssef, Cairo

All Listed Sponsors
lead

Cairo University

OTHER

NCT06612892 - Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn | Biotech Hunter | Biotech Hunter