Effects of Immersive Virtual Reality on Quality of Life, Stress, Anxiety, Depression and Grip Strength in Fibromyalgia: A Pilot Study

NACompletedINTERVENTIONAL
Enrollment

20

Participants

Timeline

Start Date

June 1, 2023

Primary Completion Date

December 31, 2023

Study Completion Date

August 31, 2024

Conditions
Fibromyalgia (FM)
Interventions
OTHER

Exercise

The virtual reality program consisted of twelve sessions (2 per week for six weeks) of 10 min warm-up plus 15 minutes of exercise with the FitXR game (developed by FITAR LIMITED) on the Oculus Quest 2™ device. The warm-up consisted of moderate-intensity aerobic exercise on a cycle ergometer. The BORG CR-10 perceived exertion scale was used to determine this intensity. Subsequently, they continued with the FitXR game, starting with a 5-minute phase of muscular activation and global movements of their limbs. They performed eye-hand coordination exercises, hitting balls that came to the person at different speeds, and ended with muscle stretching and slow breathing. These exercises presented different difficulty levels and were adjusted to the person\'s condition. In the same way, as the game developed, it was possible to increase the level and thus increase its complexity.

Trial Locations (1)

4080871

Universidad San Sebastián, Concepción

All Listed Sponsors
lead

Universidad San Sebastián

OTHER

NCT06606132 - Effects of Immersive Virtual Reality on Quality of Life, Stress, Anxiety, Depression and Grip Strength in Fibromyalgia: A Pilot Study | Biotech Hunter | Biotech Hunter