Comparative Effects of Virtual Reality and Frenkel's Exercises in Patients With Stroke.

NARecruitingINTERVENTIONAL
Enrollment

36

Participants

Timeline

Start Date

February 20, 2024

Primary Completion Date

July 12, 2024

Study Completion Date

July 20, 2024

Conditions
Stroke
Interventions
OTHER

virtual reality

STEP I: For the warm-up, the examiner will perform passive stretching exercises to maintain the range of motion. STEP II: The patient will receive the game instructions by the examiner. STEP III: The patient will play the Adventure games and Sport games including tennis, boxing and kicking. virtual reality (20 minutes) using Nintendo Wii®, Wii Fit game will be used to stimulate and reinforce the improvement of balance and gait and enhance the quality of life.(30) Balance game: Soccer Heading, Penguin Slides, Balance Bubble, Torso Twists, and Single Leg Stance. Motor function: Boxing, Kicking, Tennis and Bowling Aerobic Games: 2-P run, advanced step, Title city and Basic Run. Step IV: (cool-down): Same as step one.

OTHER

Frenkel's exercise

Frenkel's activities, which included learning how to turn around, sit down, and get up using a variety of commonplace objects like chairs, beds, or traces drawn on the floor, as well as learning how to walk with upper limb coordination. This is a typical workout regimen used in testing and rehabilitation centers. Patients engaged in the following activities, each activity time is 1.5 minutes

Trial Locations (1)

54660

RECRUITING

Alveena fatima, Lahore

All Listed Sponsors
lead

Riphah International University

OTHER

NCT06509698 - Comparative Effects of Virtual Reality and Frenkel's Exercises in Patients With Stroke. | Biotech Hunter | Biotech Hunter