Feedback Using behaviOral econOmic Theories on STEP countS in Cardiovascular Disease Patients

NAActive, not recruitingINTERVENTIONAL
Enrollment

325

Participants

Timeline

Start Date

June 12, 2024

Primary Completion Date

March 31, 2026

Study Completion Date

March 31, 2026

Conditions
Cardiovascular DiseasesRehabilitationBehavioral Economics
Interventions
BEHAVIORAL

Gamification (Gain/Loss framing)

"Participants will take part in a 6-week game-based program designed to help them reach their daily step goals. They are encouraged to maintain their daily step counts to achieve their daily step target over the 6-week intervention period. The gamification design incorporates two theoretically effective behavioral economics principles, Fresh Start and Loss Aversion. All participants start from the Silver rank (middle rank), and their rank changes based on each final point of the week. The ranks are set from top to bottom as Platinum, Gold, Silver, Bronze, and Blue. In loss framing, if the daily step target is 6000 steps, maintaining 70 points for achieving 6000 steps on day 1, and a deduction of 10 points for not achieving it. In gain framing, achieving 6000 steps on day 1 results in an addition of 10 points, with no increase for not achieving it. After one week, ranks increase if the points at midnight on Sunday are 40 or above, and decrease if below this threshold."

BEHAVIORAL

Social support

Participants in this group are asked to designate a family member or friend to provide social support. This supporter is encouraged to check the participant's progress and provide support during the interventional period. The supporter will also receive weekly emails throughout the period, informing them about the participant's daily step counts, achievement status, points, levels, and other relevant information.

Trial Locations (1)

1048560

St. Luke's International Hospital, Tokyo

All Listed Sponsors
collaborator

Trigen

INDUSTRY

lead

St. Luke's International Hospital, Japan

OTHER