6
Participants
Start Date
May 1, 2024
Primary Completion Date
May 1, 2025
Study Completion Date
May 1, 2025
VibrantMinds
We are exploring the potential of computer games to reveal insights into the cognitive abilities of older adults. We developed the VibrantMinds (https://vibrant-minds.org/vibrantminds2/start) platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. Our evaluation focused on the usability of these games, their appeal to users, and their effectiveness in enhancing cognitive functions. The next phase of our study aims to determine whether these games can offer meaningful data on the cognitive skills of older adults.
Alzheimer Society of Alberta and Northwest Territories, Edmonton
CapitalCare Corporate Services, Edmonton
Edmonton Life Long Learners, Edmonton
Institute for Continuing Care Education and Research, Edmonton
Shepherd's Care Foundation, Edmonton
St. Michael's Long Term Care Centre,, Edmonton
Sherwood Care, Sherwood Park
Tofield Health Centre, Tofield
University of Alberta
OTHER