SCGs as a Proxy for Determining the Cognitive Status of Older Adults

CompletedOBSERVATIONAL
Enrollment

6

Participants

Timeline

Start Date

May 1, 2024

Primary Completion Date

May 1, 2025

Study Completion Date

May 1, 2025

Conditions
Mild Cognitive ImpairmentDementiaAlzheimer DiseaseHealthy AgingCognitive Decline
Interventions
OTHER

VibrantMinds

We are exploring the potential of computer games to reveal insights into the cognitive abilities of older adults. We developed the VibrantMinds (https://vibrant-minds.org/vibrantminds2/start) platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. Our evaluation focused on the usability of these games, their appeal to users, and their effectiveness in enhancing cognitive functions. The next phase of our study aims to determine whether these games can offer meaningful data on the cognitive skills of older adults.

Trial Locations (8)

T6H 2J3

Alzheimer Society of Alberta and Northwest Territories, Edmonton

Unknown

CapitalCare Corporate Services, Edmonton

Edmonton Life Long Learners, Edmonton

Institute for Continuing Care Education and Research, Edmonton

Shepherd's Care Foundation, Edmonton

St. Michael's Long Term Care Centre,, Edmonton

Sherwood Care, Sherwood Park

Tofield Health Centre, Tofield

All Listed Sponsors
lead

University of Alberta

OTHER

NCT06367231 - SCGs as a Proxy for Determining the Cognitive Status of Older Adults | Biotech Hunter | Biotech Hunter