Emoticare: Serious Game for the Adaptation to the Disease of Adolescents With Type 1 Diabetes Mellitus.

NAEnrolling by invitationINTERVENTIONAL
Enrollment

200

Participants

Timeline

Start Date

July 22, 2024

Primary Completion Date

September 1, 2024

Study Completion Date

March 31, 2025

Conditions
Type 1 DiabetesAdolescent Development
Interventions
BEHAVIORAL

EmoTiCare

"The EMOTICARE technological platform intervenes in users through a serious game, i.e. a video game whose main purpose is to teach or provide the player with certain skills that serve to achieve a higher purpose than the game itself.~The game works in 6 areas, each of which refers to one of the variables that are analysed or considered important in the adaptation to the disease: Area 1. Psychoeducation of DM1; 2. Emotional awareness and expression; 3. Emotional regulation; 4. Problem solving; 5. Self-esteem and identity;6. Social skills and communication"

Trial Locations (1)

Unknown

Universitat de València, Valencia

All Listed Sponsors
collaborator

Universitat Politècnica de València

OTHER

lead

University of Valencia

OTHER