Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients

NARecruitingINTERVENTIONAL
Enrollment

53

Participants

Timeline

Start Date

March 4, 2024

Primary Completion Date

November 1, 2024

Study Completion Date

December 31, 2024

Conditions
ArrythmiaHealth EducationEscape-Room
Interventions
BEHAVIORAL

In-person Escape Room

The in-person escape room will be conducted in the nursing laboratory of a Higher Education Institution (HEI), equipped with a high-fidelity mannequin to simulate a critical patient and create a realistic environment. Participants will be divided into groups, with one group entering at a time as requested. During the in-person escape room, participants will interact with the patient mannequin, hospital equipment and devices, as well as with objects and clues in the environment. The game duration will be 30 minutes to ensure equal conditions among participants and prevent time distortions. Interactions and participants' performance will be recorded by the facilitator, guiding the feedback.

BEHAVIORAL

Virtual Escape-Room

The virtual escape room will be conducted in a classroom of an HEI, utilizing an online platform that allows the virtual reproduction of the game. Each group will have access to a tablet or computer to participate in the game provided by the researcher. During the game, participants will interact with the platform interface and solve challenges to escape the virtual room within 30 minutes. Thus, each group will have a maximum of 30 minutes to complete the escape room, ensuring equal conditions among participants. Records of interactions and participant performance will be logged for later analysis and feedback.

Trial Locations (1)

71938360

RECRUITING

Alberto Augusto Martins Paiva, Brasília

All Listed Sponsors
lead

University of Brasilia

OTHER