140
Participants
Start Date
November 1, 2023
Primary Completion Date
January 1, 2024
Study Completion Date
February 1, 2024
virtual reality Situation-Based Flipped Learning
Situation-Based Flipped Learning, and Gamification have gained attention as promising tools to engage nursing students and promote a deeper understanding of complex concepts. This study aims to investigate the effectiveness of combining these strategies in a virtual reality Situation-Based Flipped Learning environment with elements of Gamification on nursing students' learning attitudes, problem-solving abilities, and empathetic skills.
RECRUITING
Alexandria university, Alexandria
Alexandria University
OTHER