Gamification in the University Classroom.

NACompletedINTERVENTIONAL
Enrollment

74

Participants

Timeline

Start Date

September 4, 2023

Primary Completion Date

September 11, 2023

Study Completion Date

December 22, 2023

Conditions
University Student
Interventions
OTHER

Kahoot!™ Group

The theoretical concepts of each subject were taught over a period of four months, with a total duration of 30 hours. Of the total theoretical concepts of the subject, 50% were randomly selected to receive reinforcement through Kahoot! Each of the theoretical concepts chosen at random was consolidated through a Kahoot! questionnaire. which consisted of 15 questions, with three answer options. This questionnaire was administered at the end of the theoretical explanation of each section, with the objective of strengthening the learning of the contents just presented. After students answered each question in Kahoot!, the teacher clarified any questions related to that question and provided explanations as to why one answer was correct and the other two were incorrect. This process offered immediate feedback to students.

Trial Locations (1)

23007

Agustín Aibar Almazán, Jaén

All Listed Sponsors
lead

University of Jaén

OTHER

NCT06142812 - Gamification in the University Classroom. | Biotech Hunter | Biotech Hunter